All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.
They apply these bonuses to both attack and damage rolls when used in combat. Magic weapons have enhancement bonuses ranging from +1 to +5. The price of a simple +1 weapon is 2000 gp, so 2 days of chanting and mumbling over it, along with paying the XP and HALF the gp cost.A magic weapon is enhanced to strike more truly and deliver more damage. This takes 1 day per started 1000 gp of the price. Then you need to work the item in to a magic item. It also requires a masterwork weapon, but Dwarvencraft is, essentially, an upgraded version of masterwork, so that's taken care of, I assume. The feat Craft Magic Arms & Armour is also needed. They need to know the spell Magic Weapon, but that's relatively trivial in many campaigns.
You need to be a spellcaster, or have one on hand. Looking in to that might be an idea.Ĭrafting a +1 weapon isn't all that difficult, though. There are alternative rules out there, though. Quite a while, to be honest, but that's how it goes. You could use Masterwork artisan's tools, giving you a +2 bonus on your craft check. That means, if you take 10, you'll get it done in 12.09 weeks. You multiply that with 22, the DC, and get 506. Your weekly check, assuming you take 10, will be 23. So, if your character is 5th level, and has max ranks, and a skill focus feat, along with a +2 stat bonus, then you have a skill modifier of +13, if my math is right. So, that's 6120 sp you need to add up with craft checks multiplied with the DC. To succesfully craft an item, you need to get to its price in silver pieces (Silver pieces? Seriously?). I believe you can take 10 on this check, but your DM might rule differently. Record this number, if you don't beat the target number, and add it to a running total. If it beats the DC, you multiply your result with the DC. To craft an item, you need to roll your craft check. The dwarvencraft costs 600 gp + the price of a regular warhammer, so 612 gp. It is a bit clunky, but here's my understanding of the process.įirst, you need to make the warhammer itself.